What I build
Low-level utilities, emulators, developer tools, and backend services with attention to performance and maintainability.
Thanks for stopping by!
Backend developer in Brazil, currently at AltoQi and studying ADS at Ulbra Torres.
Main interests: C++, Rust, systems tools, emulation, and performance work.
View GitHub profileAbout Me
I enjoy systems programming, developer tools, emulators, and backend work that asks for careful design. I currently work at AltoQi and study Systems Analysis and Development at Ulbra Torres.
Low-level utilities, emulators, developer tools, and backend services with attention to performance and maintainability.
My public work shows a clear pattern: native code, terminal tools, emulators, and practical experiments that push me deeper into C++ and Rust.
Projects
A compact selection of repositories that capture my current direction: systems programming, CLI tools, emulation, and performance-oriented experiments.
A simple ray tracer in C++ that reflects a strong interest in rendering, math, and low-level control.
A tower defense game built with C++ and Raylib, showing game logic, state management, and iteration.
A sorting visualizer inspired by algorithm education content, built to make data structures and algorithms tangible.
A free AI code review CLI that shows interest in developer tooling, workflow automation, and Rust ergonomics.
A fast memory allocator in C++ that points directly to performance, memory layout, and systems-level engineering.
A Chip-8 emulator in Rust that reinforces the systems and emulation side of the portfolio.